By: Spencer Breland

Seasons after Fall originally released on PC back in September of last year and is receiving an official console release on PS4 and Xbox One on May 16th.  We recieved a review copy for the Xbox One so our review will be based off of how it performed on it.  Seasons After Fall is a 2D platform-puzzler game with an amazing sense of art style. As a wild fox, you are sent on a dangerous journey aided only by your ability to change the seasons at will.  With such a simple premise, it kept me in awe at often times.

The reason I was in such constant awe, is that this game is graphically gorgeous.  It felt like the environments were ripped straight out of a children’s book that you would read as a child.  Also, being able to change the seasons at will allowed you to see the same environment in different seasons.  This made not only the environment look great during one season, but that same environment was just as enchanting when I would change seasons at will.  Changing the seasons at will, allowed you to manipulate the environment in different ways which created for some interesting gameplay scenarios.

The first time I experienced being able to change the seasons at will, I realized that certain objects could only help me out during certain seasons.  This created some interesting gameplay scenarios, where I would have to switch to one season to get something to move forward to have to switch to another season to have that object affect a platform that I was trying to create to move forward.  It’s really a creative idea that kept me changing the seasons to see how certain object or things that I walked by previously would be affected when I would change to the new season that I acquired.

The story to this game started out very simple, but engrossed me the further in that I got.  The simple start however, while cute it took a little longer than it should have to engross me.  Although the slow start, I still enjoyed the opening hour of the game as it was very relaxing to go through.

Seasons after Fall is an aesthetically gorgeous game, that is just as gorgeous as past 2D platform-puzzlers such as Ori & The Blind Forest.  Changing the seasons at will not only helped with the beautiful aesthetics, but also created for some interesting gameplay scenarios.  I often times got lost on where I was supposed to go, but often found my way back to the hub world after getting lost in the artistic scenery.  The story was a simple, but charming experience that took a little longer than I expected to keep me engrossed.  I would recommend Seasons after Fall for someone looking for a relaxing 2D platform-puzzler or fans of other platformers such as Ori & The Blind Forest.


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